Fair Use


Portions of the War of the Fanboys game incorporate copyrighted material. All copyrighted materials are owned by the copyright holder, likely Nintendo or one of its affiliates, unless otherwise stated. It is believed that their use falls under fair use guidelines for the following reasons:

•The images are used for identification of accompanying criticism, commentary, and critique of Nintendo characters and games, and as illustrations of broader concepts within the War of the Fanboys game. War of the Fanboys is an attempt to comment on the climate of online forums and message boards about video games, namely the mentality described as “fanboyism,” which is characterized by an individual’s defensive and territorial devotion to a video game or video game console.
•The images represent a small percentage of the copyrighted works.
•The images are used in a non-commercial setting.
•No other images can create the same meaning as the images being used.
•I believe, in good faith, that the images do not impede the copyright holder’s ability to sell or distribute the copyrighted media, nor do they affect the value of the original work.

War of the Fanboys is based on five Nintendo characters, called Heroes. These Heroes represent five aspects of Fanboyism: General Fanboyism, Gameplay vs Graphics Fanboyism, Cult Classic Fanboyism, Merchandising Fanboyism, and finally, the Mature Fanboy. For instance, Ness is chosen as the Cult Classic because Earthbound, despite having only one North American release, being over 15 years old, and selling very poorly, it maintains a strong and active Fanboy following to this day. For information on how the rest of the Heroes relate to Fanboyism, please see the Heroes section.

To represent the Heroes, solely Nintendo characters have been used because Nintendo maintains what is possibly the industry’s most devoted fanbase. I know this because I am part of that fanbase, and I’ve been a Nintendo Fanboy for most of my life. I remember the video games seen in War of the Fanboys like they’re old friends: The first time we met, the arguments, the drift aways & reconnections, the secrets shared, the adventures we went on, growing and learning from one another. I’ve spent so many hours galloping through Hyrule, biking through Kanto, and jetting through the Lylat System that these places seem more like rooms in my home, safe and familiar, than they do executed computer code. I owe a lot to Nintendo. The love of their games led me to pursue an education in computer programming, and while I’m not making video games for a living, I’ve found moderate success as a systems analyst, and projects like War of the Fanboys and hobbyist programming keep my dream alive, so that my love of gaming continues to shape my life to this day. While it’s easy to see how misdirected Fanboyism can do more harm than good, I don’t believe the term Fanboy has any negative connotation. While it can cause petty arguments brimming with drama, as illustrated in War of the Fanboys, it can inspire great acts of creativity, seen all around the net on various fan sites.